Assembly
An assembly puts parts together, to check that they fit and to show the finished thing. Start one from File, New assembly. The components are copies of your parts: to change a component, open its part.
- Insert part brings in a part, a STEP file or a project.
- Hardware adds a bolt, nut, extrusion, motor or other standard part.
- Joint puts components together, face to face.
- Interference finds components that overlap.
- Parts list counts what to print and what to buy.
Bringing components in
- Insert part
- Brings in a copy of one of your parts, a STEP file or a project. It lands at the zero point.
- Click Insert part.
- Pick one of Your parts, or a project from Projects. Or press A STEP from this computer.
- Hardware
- Adds a standard part: aluminium extrusion, bolts, nuts, washers, heat-set inserts, linear rails, smooth rods, bearings, pulleys, belt and motors.
- Click Hardware.
- Choose the part, its type and its size.
- Type or choose its length.
- Press OK.
- Library part
- Puts a real part in: a Raspberry Pi, an Arduino, an ESP32, a fan, a power jack, a switch, with its ports and holes in the right places.
- Click Library part.
- Choose the Type, then the Part.
- Click the flat face it sits on, or leave it at the zero point.
- Press OK.
Putting them together
- Joint J
- Puts one component onto another, face to face.
- Click Joint.
- Choose the Type. Rigid holds it fast; Revolute, Slider and the others let it move one way.
- Click a face on the component that should move.
- Click the face it should land on.
- Press OK.
- Ground
- Right-click a component and choose Ground to hold it where it stands, so nothing moves it. Unground lets it go.
- Rigid Group
- Makes several components move as one.
- Open Assemble and click Rigid Group.
- Click the components to group.
- Press OK.
- Pattern
- Repeats components in a row, round a circle, or mirrored. The copies follow the originals when they change.
- Click Pattern.
- Click the components to repeat.
- Choose the Type: Linear, Circular or Mirror.
- Linear: choose the Direction, then type the Quantity (how many in all) and the Spacing. Direction 2 makes a grid.
- Circular: click a round face to go round, or pick an axis, then type the Quantity.
- Mirror: click a flat face, or pick a plane.
- Press OK.
- Motion
- Runs joints from one value to another over time and plays it, to see the mechanism move.
- Click Motion.
- Click a component on a hinge, slider or cylindrical joint, or pick the joint.
- Type where it runs From and To, and how many Seconds it takes.
- Move 2 adds the next move. Starts says whether it runs after the one before or with it.
- The motion plays under the view while the window is open. Press OK to keep it.
- Appearance A
- What a component looks like it is made of: metal, plastic, paint or wood, or a colour of your own. Open Assemble and click Appearance, or right-click a component and choose Appearance.
- Explode E
- Pulls components apart into an exploded view of how they go together. The joints are kept.
- Click Explode.
- Click the components to move apart.
- Choose the Direction, or Out from the middle, and type the Distance.
- Trail lines draws a line from each component back to its place.
- Press OK.
Checking it
- Interference
- Lists every pair of components that overlap, with the size of the overlap, and shows it in red. Nothing is changed.
- Click Interference.
- Click a line to look at that overlap.
- Click two components to read the clearance between them.
- Press Esc to close.
- Parts list
- Every component, its quantity, material, volume and weight, with the total.
- Click Parts list.
- Change a material to change the weight.
- Press Copy as text or Download CSV.
- Component colours
- Draws every component in a colour of its own so the pieces of a crowded assembly are easy to tell apart. Nothing in the file changes.
- Click Component colours.
- Click it again for the real looks.